I picked this book up after discovering that it was by far the best resource on Doom that I could find. Doom now seems to have been mainly forgotten by many (It’s cult following aside), even in the video games world. In the past however, it was revolutionary and hugely popular and successful with amazing graphics and gameplay. It was the COD of it’s day, but it was so much more than that because it contained the original engine that all succeeding First Person Shooters copied and would follow.
This is a great book which gives an insight into the two Johns’ (Carmack & Romero) early days, within the first two chapters, before moving on to their meeting at SoftDisk and then their teams brake away adventures with id. Its not all plain sailing later on though, as Romero finds out with Daikatana, and the guys having to put up with the backlash from tragedies like the Columbine High School massacre and the perpetrates being influenced by Doom.
The book is very well researched and highly detailed with dates and locations etc (maybe even slightly too much for my own taste). It reads well and keeps the chapters flowing and most importantly keeps you reading!
For all the indie game developers, the book also helps to inspire and motivate. As John Carmack notes within the book that people no longer face the same restrictions with technology that he and Romero experienced in their youth, all that’s needed now to create is a cheap PC plus pizza and cans of coke as fuel.
The book is well worth checking out.
Days of Doom 4/5